Chaos – Phoenix for 3ds max is a powerful fluid dynamics simulation tool evolved using Chaos Group. It’s designed to create practical consequences like heart, smoke, and liquids, and more significant for three-D artists operating in Autodesk 3ds Max and Maya.
Chaos – Phoenix Features
- Realistic Liquids: Create sensible liquid simulations with splashes, foam, and waves.
- Smoke and Fire: Simulating diverse hearth and smoke uses adaptive-grid dynamics.
- Ocean Simulations: Generate procedural ocean surfaces with practical foam styles and beach wave transitions.
- Forces: Apply forces like wind, mesh enchantment, and Massive Wave Force to persuade simulations.
- Simulation Refinement: Add detail and increase resolution without altering the simulation shape or conduct.
- Turbulence: Create tiny wisps of smoke and steam.
- Vorticity: Simulate complicated vortex effects with precise management over big-scale electricity and exceptional info.
- Custom Emission Sources: Use several resources like animated meshes, texture maps, and debris.
- Cascade Simulations: Create interconnected simulations that trigger and interact.
- Simulation Retiming: Speed up or sluggish down simulations for outcomes like slow movement.
- Mesh and Particle IO: Import and export simulations to famous formats like OpenVDB, Alembic, Krakatoa, XMesh, and V-Ray proxy.
- Rendering: Render debris as bubbles, drops, factors, or fog, and use the Phoenix shader for photorealistic liquids and volumetric outcomes.
- Simulation Licenses: Use simulation licenses to post jobs over the community.
- Presets: Quickly installed, with no unusual consequences for easy use.
- Rigid Body Simulation: Simulate gadgets interacting with beverages.
- Color Absorption: Achieve more control over smoke shading with shade-primarily based absorption.
Phoenix Documentation
Image: Chaos – Phoenix Simulates realistic effects such as fire, smoke, liquids, ocean waves, splashes, spray, mist, and more.
