Drix Studios introduces the Boss AI Toolkit, which integrates robust features to make the design of complex boss encounters easier in a game. It has features such as customizable boss phases, advanced ability systems, and advanced movement and behaviour systems.
Drix Studios – Boss AI Toolkit Features
- Multi-phasic and multi-patterned controllable bosses: Have the ability to create unique boss encounters complete with multiple mastery phases and startling attack patterns.
- Cuboids customization: Bosses may be tailored to have the ability to block or dodge attacks and may even control opposing units, afflicting them with a multitude of status ailments.
- Movement alteration: Your bosses may now fly or move through the ground.
- Boss interaction enhancement: Change the way players perceive their bosses, providing them with trace colliders, ground telegraphs, and directional hit reaction telegraphs.
- Ready-made elements: The enemy boss example provided alongside the animation blueprints and skill templates allows for hastened project progression.
- Multiplayer mode: Make your boss battles multiskill frantic multiplayer bouts.
Preview Drix Studios Boss AI Toolkit
Image 1: Boss phases and triggers.

Image 2: Status Effects and Crowd Control System.
