PathWheels for 3ds Max is a simulation system that allows vehicles to be animated and driven along specific paths or splines with the motion and steering affecting the wheel rotation. This system will enable cars to move along different paths while steering and wheel spin effects change dynamically. It also sets the vehicle’s pivot position for animation purposes.
Vinicius Vinametal – PathWheels for 3ds Max Features
- Path-Based Movement: Allows smooth vehicle animation over specified shapes or splines as a path.
- Dynamic Wheel Rotation: Allows splines and speed-based animation of the wheels for flexibility and realism.
- Steering Simulation: This feature allows for the simulation of steering while turning and on curves on the defined path. It adds an interactive element to the simulation, making it more engaging for the users and providing a more immersive experience.
- Pivot Position Control: Ensures vehicles are placed precisely, respecting the vehicle’s pivot point for a secure and perfect positioning.
- Path Conformity: Keeps the vehicles on the path-guided polygons even when ground polygons are non-flat.
- Multi-Car Support: Accommodates your needs by allowing many vehicles to be on different or shared paths, enhancing your simulation experience.
- Customizable Paths: AMultispline path shapes are supported for different routes.
Preview PathWheels
Image 1: Based on Path Constraint / Motion.

Image 2: Simulate wheels, steering, and spins.
