Dynamic Pine Biomes is an asset pack for blenders that aims to improve the professionalism of landscapes with semi-custom pine forest biome templates: forest, edge, and meadow. It utilizes a scatter procedurally placed system for quick and optimally located vegetation, high-quality assets for both Cycles and Eevee and optimized viewport performance. This tool is perfect for large-scale landscapes as it works hand in hand with GeoScatter, which permits scattering on any surface and helps maintain adequate performance.
Per’s Scan Collection – Dynamic Pine Biomes Features
- Customizable Pine Biomes: Forest, Edge, and Meadow have three biome styles. They can be sculpted into multiple terrain designs.
- Additional Biome for Distance Trees: Excellent for filling out large terrains because of the distant trees, which give scale to large areas.
- Procedural Scatter System: This geometry-powered scatter system supports dynamic scattering anywhere in the scene at nearly no cost to performance.
- Forest Cliff & Rock Collection: A collection of multiple assets simulating rocks and cliffs, from tiny stones to enormous cliffs, for more realistic landscapes.
- Dynamic Landscape Material: Realistic, ready-to-use materials that look good when rendered in Cycles and Eevee.
- Excellent Viewport Performance: Working with more extraordinary environments and detailed assets is optimized for no sign of lag and a smooth, free interaction.
- GeoScatter 5.4 Support: GeoScatter 5.4 is fully supported, which makes distributing assets to your landscapes faster and easier than ever.
- Scatter on Any Surface: Any terrain or landscape can use the scatter system since it can be applied in almost any context.
Dynamic Pine Biomes Overview
Image 1: Procedural Scatter System

Image 2: Extra Biome For Distance Trees
