Fractal Noise 3D is an effective After Effects tool that creates 3D noise capable of interacting with cameras and lights inside the software. It functions in five geometry modes: Uniform, Horizontal, Spherical, Marble, and Wood, considering versatile layout options.
CROSSPHERE – Fractal Noise 3D Plugin Features
- 3D Noise with Camera and Light Interaction: Creates realistic and dynamic three-D noise that reacts to After Effects digital camera movements and lighting for a more immersive impact.
- Multiple Geometry Modes: Offers quite a few noise patterns to choose from, such as:
- Uniform: Classic, even distribution of noise.
- Horizontal: Creates noise with a striped, layered appearance.
- Spherical: Generates noise with a concentric, round pattern.
- Marble: Simulates the veining and texture of marble.
- Wood: Creates sensible wood grain patterns.
- Obstacle Layer: This permits you to introduce a three-D layer that acts as an impediment, affecting how the noise interacts with it in the scene.
- Depth Map Compositing: Enables seamless integration with present 3-D renders via an intensity map to decide how the noise interacts in the 3D area, creating a cohesive and practical appearance.
Fractal Noise 3D in After Effects Documentation
Image 1: Composite Choose Geometry and Radius

Image 2: Transform your 3D compositions with dynamic fractal noise that reacts to cameras and lights in real-time.

Image 3: Seamlessly integrate volumetric patterns into your renders with depth-based spatial control.
