PolyFX is a powerful 3ds Max animation tool which lets you disintegrate objects and animate them with precise detail. It is suitable for remote advertisement videos, game animations and other creative endeavours due to its additional smothering and fine-tuning tools.
BodyulCG – PolyFX Features
- Patch Modifier: Flexible modifier with broad adjustable parameters for effects and animation.
- Element Animation: Enables users to animate selected parts or components of a scene separately.
- Direct Curve Editor: Curve-based controls are used to adjust the animations, which improve the accuracy and flexibility of motion.
Three Working Modes:
- Key: Traditional keyframe-based animation
- Controller: Set of programmed complex animations
- Particle: a system in which motion is made fluid and dynamic using Particles or points.
- Texture Maps Support in Particles Mode: Maps can be used in more detail on textures during the particle boosts for animations.
Built-In Tools:
- Slice Fragmentation: cuts objects into more nuanced pieces aimed at complex animations.
- Pattern Fragmentation: This breaks down an object into fragments based on a particular shape or pattern to create more visually dynamic effects.
- Quick Detach: Enables instant removal or destruction of parts for separation and explosion.
- Baking Animations: The facility of baked animations in the Controller as well as the Particle modes significantly enhances performance as well as allows inclusion of more sophisticated effects through efficient rendering.
PolyFX Documentation
Image 1: Animation through elements.

Image 2: Baking animations with Controller and Particle modes.
