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The Advanced UV Normalizer is part of the PolyTools 3D set that exceptionally normalizes Texel Density across many objects. It provides improved methods of calculating and adjusting Texel Density using parameters such as Geometry Area, Texture Area, UV Area, and more.
Image 1: Calculate, obtain, set, and adjust the Texel Density of your models using various parameters, including Geometry Area, Texture Area, UV Area, as well as the Geometry-to-Pixels and Geometry-to-UVs ratios.
Image 2: set the Texel Density using a fixed texture size, or apply various AUVN textures and normalize them simultaneously based on their respective texture sizes.