RayFire for 3ds Max is an effective device to streamline and enhance your simulation and destruction workflows. With a person-friendly interface and high efficiency, RayFire integrates Bullet and Nvidia PhysX to help develop superior inflexible frame simulations.
RayFire for 3ds Max Features
Dynamic Destruction and Simulation:
- Rigid Body Simulations: Create sensible bodily interactions between gadgets.
- Interactive Demolition: Dynamically destroy objects based on their fabric and collision energy.
- Shatter Modifier: Fragment gadgets, the use of tetrahedron-based totally harm.
- Voronoi Modifier: Shatter gadgets with the use of a real-time Voronoi algorithm.
- Bricks Modifier: Quickly fragment geometry into bricks or stones.
Advanced Fragmentation and Visualization:
- Fragmentation Types: Choose from various fragmentation techniques (abnormal, uniform, Voronoi, wood splinters, radial, bricks).
- Slice Modifier: Create precise cuts in objects.
- Cracks Modifier: Simulate lively 3-D cracks inside refractive objects.
- Voxels Modifier: Generate voxel representations of geometry.
- Particle Flow Support: Dynamically animate fragments using particle structures.
- Fragmentation via Shapes: Use shapes as stencils to govern fragmentation.
Additional Features:
- Cache Object: Store geometry and animation in a single document.
- Trace Object: Perform image tracing on fragments.
- Clusters Modifier: Group fragments into more complex clusters.
- Bomb Helper: Create diverse forms of explosions.
- Asperity Modifier: Add detail to simple geometry.
- Nvidia PhysX Support: Leverage Nvidia’s physics engine for sensible simulations.
RayFire for 3ds Max Documentation
Image: Shatter modifier, Tetrahedron-based damaging and fragmentation.
