RenderStacks is a modern tool that is intended to change how scenes are to be managed in 3dsMax. It combines the traditional order of operations with a stack-based approach to manage the different render passes, which include camera setup, resolution, visible objects, materials, and even renderer properties.
quasiKrystal – renderStacks Features
- Granular Control: What is meant is that camera control, resolution, frame range, object visibility, material properties, and rendering parameters are all precisely controllable.
- Custom Pass Modifiers: Rendering passes can be modified by a wide range of parameters, or you can create modifiers to fit the rendering needs.
- Selective Control: Decide which parameters you wish to change for every specific pass to avoid overcomplicating.
- Compact and Efficient: Set up passes in an easy order, saving your space and making it easier to read.
- Intuitive Interface: You can see how they are organized without digging through a massive node structure.
- Performance Optimization: The passes are computed in order which leads to better performance and is faster.
- All-in-One Interface: All rendering parameters can be modified from a single place.
- Dynamic Object Selection: Selection sets and layer sets can be used to create and manipulate object groups for multiple passes.
Renderstacks Overview
Image 1: Multi Visibility modifier mode.

Image 2: Procedural and dynamic object selection.
