Carbon for Maya has been recognized for its unrivaled simulation of cloths. Its high-quality simulation was first showcased in DreamWorks Animation’s How to Train Your Dragon 2. Since then, it has become a prerequisite for simulating cloth, skin, and other materials in modern blockbusters.
Numerion – Carbon for Maya Features
- Highest Quality Hero Cloth Simulation: Advanced models and multi-layer collision Hero cloth simulations are the epitome of VFX.
- Collision Management Trust: All interactions of cloth with characters and rigid bodies in motion, and even with velocity fields, are managed effortless.
- Dynamic Art Directability: Over Animation control is greatly adjustable thus enabling extensive freedom for running paint maps and sculptable attributes.
- Post and Mold Folds and Permanent Folds: Wrinkles that need to be sculpted are statemented and for realistic flow, angular plasticity sculpting is enabled.
- Goal Shape Identify Control: Describes the strength of the skinning constraint from dynamic to kinematic nodes.
- Skinnable Morphs Advanced: for complex animations and using Carbon Morph nodes for deformable and sustainable pieces. Carbon has auto-defining devices of morphs for dynamic animations.
- Analysis Tools: Incorporates tools for examining characters and cloth for issues relating to pinching and the geometry in a model.
Preview Carbon
Image 1: Bring cinematic-quality cloth simulation to your characters with unmatched control and realism.

Image 2: Achieve stunning, physically accurate fabric motion tailored for production pipelines.
