Auto Rig Pro Blender was developed to simplify the character rigging, animation retargeting, and export processes for game engines. With the Smart feature, rigging human-like characters is made easier by auto-placing bones marked with green stickers while still allowing for adjustments by hand.
Artell – Auto-Rig Pro Features
- Quick Riging Fast And Smart Features: Green markers automatically place bones for humanoid characters. It’s much faster, easier to rig, and can be changed. Rigging for nonhumanoid characters is still available but done manually.
- Modular And Highly Customisable: Very customizable for rig definitions; adding or removing limbs for other character types, including non-humanoid ones like spiders or centaurs, is possible.
- Complex Facial And Limb Rigging: Complex facial rigs are supported with specialized limbs like wings for feathers, kilt for skirts, or spline IK ropes for tentacles.
- Customized UI: The picker panel has a free-form layout with dynamic changes, allowing easy bone selection with customizable button location, color, and background pictures.
- Animation Remap Feature: This will provide an option to remap the animation of any armature to another, regardless of bone names or orientation. This feature is universal and works with different rigs.
- Game Engine Export Compatibility: Provides multiple guides for twist bones, unit change for unity, unreal engine, and full facial rigging with advanced bones.
Auto-Rig Pro Documentation
Image 1: Advanced, customizable facial.

Image 2: 3 bones IK for quadrupedal, digitigrade creatures.
