Folds Modifier is precisely what you need for rendering folds on clothes worn by a character in real-time without using overly complicated simulations in Blender. It capitalizes on the Geometry Nodes setup and tension maps and textures that can be drawn or baked on high-resolution models. The modifier lets artists see the results immediately, giving complete control of adding additional folds.
multlabs – Folds Modifier Features
- Real-Time Performance: The modifier works interactively, meaning results can be seen instantaneously without having to wait for the completion of a simulation.
- Geometry Nodes-Based Setup: Adding folds to cloth meshes becomes very efficient and flexible due to using a Constructive Geometry Nodes-Based System.
- Texture Map Control: Full control can be exercised over the final look by manipulating the folds, which can be drawn or baked from a model high resolution.
- Customizable Tension Maps: The tool works with tension maps, which enable accurate placement of folds where tension is highest in the fabric.
- Non-Destructive Workflow: The modifier is non-destructive, so you can add and remove folds at will without permanent changes being made to the mesh.
- No Heavy Simulations: Because this tool does not need a full-blown simulation like other cloth tools, it saves both time and processing power.
- Artistic Flexibility: The ability to manually draw or bake the tension maps enables stylized crease and fold placement perfect for character design and stylized clothing.
- Efficient for Character Design: Perfect for people who have little time to spend on deep simulations, yet still what to add folds to characters designs.
Folds Modifier Overview
Image 1: A shader can make use of the folds attribute that the folds modifier creates.

Image 2: Texture maps enable drawing of folds while retaining complete creative flexibility and utilizing Geometry Nodes.
