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BAO Bones for After Effects offers an impressive rigging and animation tool while eliminating the complexity of traditional techniques. Users must only click three times to achieve the best results while setting up the rig and skeleton. From there, users are ready to use inverse kinematic (IK) rigs and have well-defined distortion on their animation tools.
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Image 1: Puppeteer enables you to manage multiple instances of Bones from a single layer.
Image 2: Bones allows you to utilize masks to define the distortion mesh, enabling ultra-smooth skinning without any artifacts.