The Material Texture Loader for 3ds Max is a powerful script that attempts to load textures and makes loading texturing materials more efficient. It uses automated material creation via texture maps and parameter linking.
DMZScripts – Material Texture Loader Features
- Easily Targeted Mapping: Real-world, tri-planar, random and spherical mapping are supported.
- Advanced Setting of Materials: You can set parameters such as colour, reflection, glossiness, IOR, ID, and 2-sided materials.
- Control Per Channel: This option allows you to set colour space, gamma input values, per-channel compositing maps, and other parameters.
- MaxScript automation scripters: Allow users to create materials through large amounts of MaxScript commands.
- Update and Delete on the Fly: Textures, maps, and other parameters can be easily constructed.
- Selection Modifiers Per Channel: Select and alter textures per channel.
- Material: Alter between different set materials.
- Viewport: Show materials and texture channels in the viewport.
- Integration: Use and store materials with the help of UVW displace mod.
- Material: Add to slate or compact materials, save to a library, create thumbnails, and modify materials with maps.
Material Texture Loader Documentation
Image 1: It supports various texture workflows and accelerates the material creation process.

Image 2: Simplify the process of loading textures, creating materials, and applying them to your scene.
