The Universal Human Body and Face Rig has come up with a flexible and fully rigged human base mesh to make the crafting of humanoid characters easier.
Chris Jones – Universal Human Body and Face Rig Features
- Lifelike Character Building: It can be used in building and animating lifelike characters.
- Gender Neutral Base: Comes with an average male and female likeness mesh, which can be used by females or males as individual base meshes.
- Full Body IK Rig: Comes with a full body rig that entails fingers and can, therefore, multitask during detailed animations.
- Corrective Shape Keys: Allows the preservation of natural joint movements’ volume and motion at natural joints.
- Customizable Proportions: Change the proportions of the skeleton for different styles and body types with ease.
- Mipmaps: Gives the character and model a natural view of distance or close-up images.
- Control Age: Adjust between arms and legs from true infant to adult proportions.
- Optimized Topology: Pose and animate with ease due to nicely placed edge loops.
- Lightweight Mesh: Ensure responsive performance with a reasonable poly count.
- Switching IK/FK: For arms, fingers, and legs, seamlessly switch between IK and FK at will.
Preview Universal Human Body and Face Rig
Image 1: Have a base human mesh and inflow creativity at will.

Image 2: Approach character creation with precise simplicity and complexity.
