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Cinema 4D to Arnold allows Global Light Sampling (GLS) for GPU rendering. This increases rendering speeds for low and mid-heavy scenes by 3 to 5 times. The IPR window gains a clipboard guide, check render feature, sidebar configuration, and a collapsible toolbar. During rendering, bucket corner elimination from snapshots and progressive renders improves the overall quality of the renders. Text overlays can now feature custom object attributes.
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Image 1: Global light Sampling support on GPU
Image 2: Fit and fill window mode in the IPR window