The Gnomon Workshop covers in detail bulking out the anatomy and Creating a Quadruped Rig For Production gnome and anthropomorphism for beginners and advanced animators. In this workshop, which lasts 6.5 hours, participants will learn how to build friendly and sophisticated animator rigs using advanced techniques, like setting up realistic spines and Spline-IK systems.
The Gnomon Workshop – Creating a Quadruped Rig For Production Features
- Professional Instruction: Taught by a professional in animation and VFX production who knows the ins and outs of the industry.
- Comprehensive Coverage: From basic spine creation to hyper-realistic belly trick spine setups.
- Realistic Spine Focus Creation: Emphasis on believable spine development for authentic quadruped animation.
- Python Script Integration: The workflow is sped up by using a Python script to define the building blocks of the generic control rig.
- Spline-IK: Adds a Spline-IK system that allows for natural chest and pelvis motion.
- Advanced Limb Controls: Includes FK/IK blending, stretching IK, and double FK limb structures for advanced manipulations of the parts of the body.
- Weighting Techniques: Covers skin weighting techniques using Maya’s tools and how to apply them effectively.
- Included Model: Provides a model that can be used for practice and is suitable for the user’s level of skill and knowledge.
- User Friendly Rigs: Focuses on developing animator-friendly rigs for easier use.
- Industry Standards: Speaks to the most relevant production quality in the industry vise scope.
Quadruped Rig For Production workshop
Image 1: Improve the quality of your rigs with this professional guide to creating quadruped rigs.

Image 2: This workshop begins from the basics and works through the creation of the final main-body rigs in a step-by-step process.
