GPU Instancer Crowd Animations is meticulously constructed to provide optimal real-time rendering of massive quantities of animated figures. It utilizes GPU culling, indirect instancing, and GPU skinning to effectively animate Standard, HD, and Universal render pipeline characters.
GurBu Technologies – GPU Instancer Crowd Animations Features
- GPU Instancing: Greatly enhances efficient rendering for numerous copies of skinned mesh.
- GPU Culling: Lessens the rendering burden by eliminating objects outside the perspective view or concealed behind others.
- LOD Groups: Increases rendering efficiency by distance to the object, lowering draw calls.
- VR Support: Increases efficiency and is compatible with single-pass and multi-pass rendering modes.
- Pipeline Support: Includes Standard, HD, and Universal Render Pipelines.
- Custom Shader Support: This can be tailored for specific rendering requirements.
- Animation Blending: Enables blending between multiple animations.
- Multiple Renderers and Submeshes: Complex skinned mesh setups are supported.
- LOD Groups: Guarantees minimum rendering quality for all levels of detail.
- Bone Attachments: Enables attachment of objects to specific bones of the skinned mesh.
- Root Motion: Controls character-centric animations.
- Custom Shadow Distance: Allows shadow distance adjustment for particular prototypes.
- Automatic Instance Detection: Makes instance management easier.
- Rigidbody and Physics Support: Works with the physics system.
- Custom Animation Event System: Events may be triggered by animations in a flexible manner.
GPU Instancer Crowd Animations Overview
Image 1: Indirect GPU instancing with skinned meshes.

Image 2: Easy-to-use interface.
