Magica Cloth 2, created via Magica Soft, is a current fabric simulation asset for Unity that leverages DOTS for excessive performance and performance. It supports each Transform and Mesh application, integrating superior capabilities like diverse collision types and time manipulation, all at the same time as being fully well-suited throughout all Unity render pipelines.
Magica Soft – Magica Cloth 2 Features
- Unity DOTS integration: Ensures fast and efficient material simulations.
- Works on all systems except WebGL: Provides vast compatibility.
- Available for each Transform and Mesh: Offers flexibility in operating the material simulation.
- Achieves 2.5D conduct: Combines the advantages of 2D and 3-D motion.
- Works with all BuildRP/URP/HDRP render pipelines: Ensures compatibility with diverse rendering setups.
- Easy and intuitive interface: Makes setup honest.
- Time manipulation: Allows you to govern the simulation’s pace.
- Point / Edge-primarily based collision: Provides realistic interactions.
- Self-collision and mutual collision: Simulates how fabric interacts with itself and other items.
- Penetration degree: Prevents fabric from penetrating items.
- Normal adjustment function: Allows you to manipulate the cloth’s appearance.
- Full aid for run-time builds: Enables dynamic introduction of fabric simulations.
- Supports uniform scaling: Allows you to resize the cloth.
Unity Asset Magica Cloth 2 Overview
Image 1: Swing anything on your character!

Image 2: Use edge collision, backstop, and self-collision easily!
